Computer games.

ps2_redcard.JPG
 

I mean, people LOVE Rocket League

Do a FIFA version where everyone looks a bit wacky and has super moves

Kind of like how WWE used to do their simulation title with WWE 2K-- and then did a silly game like Legends of Wrestlemania

Or how NBA used to have a simulation game but there was also NBA Jam knocking around at the same time
Literally:
History says: no.
Fifa_street_2012.jpg
 
I mean, people LOVE Rocket League

Do a FIFA version where everyone looks a bit wacky and has super moves

Kind of like how WWE used to do their simulation title with WWE 2K-- and then did a silly game like Legends of Wrestlemania

Or how NBA used to have a simulation game but there was also NBA Jam knocking around at the same time

FFS stop referring to things as simulation games FFS
 

Interesting to read peoples opinions on the situation with micro-transactions and pay to play etc.

The sad fact is, as much as people like 'The Jimquisition' will bemoan the "money grabbing" developers, you have to remember that, at the end of the day they are money making businesses with business models and desire to grow. (I advise looking up a documentary called 'The Corporation' on youtube to show what I mean about how corporations are designed for maximum profit)

This doesn't mean I like or agree with the current culture of locked off content/micro transactions etc. I hate them with a passion in fact.

But a large part of the problem lies with the consumer. If people were not shallow enough to put up their cash, then the developers would drop it in a second if there was no financial gain.

Take 'Fifa Ultimate Team' for example. EA make more from this mode than they do for copies of the actual game, to the point they were giving FUT away as a stand alone on steam a couple of years back (not sure if they still do)
I also saw some guy on Twitch the other day opening gold packs on FUT... Not playing the actual game, just opening gold packs for over an hour. There were over 23'000 people watching him live...

That is where the problem lies imo :(
 
Interesting to read peoples opinions on the situation with micro-transactions and pay to play etc.

The sad fact is, as much as people like 'The Jimquisition' will bemoan the "money grabbing" developers, you have to remember that, at the end of the day they are money making businesses with business models and desire to grow. (I advise looking up a documentary called 'The Corporation' on youtube to show what I mean about how corporations are designed for maximum profit)

This doesn't mean I like or agree with the current culture of locked off content/micro transactions etc. I hate them with a passion in fact.

But a large part of the problem lies with the consumer. If people were not shallow enough to put up their cash, then the developers would drop it in a second if there was no financial gain.

Take 'Fifa Ultimate Team' for example. EA make more from this mode than they do for copies of the actual game, to the point they were giving FUT away as a stand alone on steam a couple of years back (not sure if they still do)
I also saw some guy on Twitch the other day opening gold packs on FUT... Not playing the actual game, just opening gold packs for over an hour. There were over 23'000 people watching him live...

That is where the problem lies imo :(

Totally, after the release of an MMO for example, they need to keep revenue in, subscriptions usually fall off after 12 months, expansions aren't cheap to make, but there's ways of doing it that doesn't affect the players who can't or won't buy items from the cash shop. Vanity items are more than welcome in my opinion, but purchasing something from a store that either can't be earned in game or makes you better usually sees me leave a game.
 
I like you a lot! We should say hi to each other in game.

And I agree, Freelancer was awesome, but not a patch on Frontier or even the extra buggy First Encounters.

Basically, SC is going to be Wing Commander remastered, without the name.

I actually meant Starlancer, which was probably one of the two best space dogfighting games ever made (Freespace 2 being the other one).

Freelancer on the other hand ended up being about a third of the game that was initially promised, so perhaps SC's troubles shouldn't have come as a surprise. As you say it was not a patch on Frontier.
 
I actually meant Starlancer, which was probably one of the two best space dogfighting games ever made (Freespace 2 being the other one).

Freelancer on the other hand ended up being about a third of the game that was initially promised, so perhaps SC's troubles shouldn't have come as a surprise. As you say it was not a patch on Frontier.
I was also mistaken. I somehow confused freelancer with privateer. I never played star lancer or freelancer!! Should I??

+1 for Freespace 2 though. That is still pretty cool today. I picked it up on gog.com a coup,e of years ago and had a blast replaying it.
 

Thing is mate, if you do that and then the game ceases to be FIFA at all

If EA decided to release a more laid back and arcadey game in addition to FIFA, then that could work

There's a huge audience that buy FIFA because it is realistic and authentic. Turning up the silliness would turn those people off, so it's not a viable option when it comes to the FIFA franchise

At a certain point, there's only so many ways you can innovate when your simulating a real sport
I've got it!!

FIFA is a simulator. Just not a football simulator, it's a Sky Sports simulator. It simulates you sat watching a football game on tv.
 
I've got it!!

FIFA is a simulator. Just not a football simulator, it's a Sky Sports simulator. It simulates you sat watching a football game on tv.

That is spot on. Exactly what it is. Leading to players like Cleverley and Pienaar getting dog's abuse every week because they haven't done 30 step overs and volleyed in a 40 yarder.

I always preferred Microprose Soccer anyway.
 

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