Mate. $900 of real actual money for a ship.I'm not a big fan of P2P games generally, but I do like the concept of Kickstarter (and have back a couple of projects), though I do feel it is too open for abuse. In this case though I quite like how it is working. Everyone doesn't always need to start on the same level. Asymettrical balance can be as much fun as symettrical. Look at games like CK2 and EU4. You can start off a a great Empire or a tiny Count. The one difference is that everyone has that choice in those games. I think if there was a few options to start with a bigger ship for all, then more opportunities for P2Pers then that would be ok. Or some way to help protect the smaller ships be somewhat protected at the start.
A virtual ship.
In fact, a concept ship that doesn't even exist in the game yet.
To me, that is a massive piss take. The sad thing is, there will be 100 suckers out there who shell out for it, then that will embolden CR to release a $1500 ship.








