Computer games.

I'm not a big fan of P2P games generally, but I do like the concept of Kickstarter (and have back a couple of projects), though I do feel it is too open for abuse. In this case though I quite like how it is working. Everyone doesn't always need to start on the same level. Asymettrical balance can be as much fun as symettrical. Look at games like CK2 and EU4. You can start off a a great Empire or a tiny Count. The one difference is that everyone has that choice in those games. I think if there was a few options to start with a bigger ship for all, then more opportunities for P2Pers then that would be ok. Or some way to help protect the smaller ships be somewhat protected at the start.
Mate. $900 of real actual money for a ship.

A virtual ship.

In fact, a concept ship that doesn't even exist in the game yet.

To me, that is a massive piss take. The sad thing is, there will be 100 suckers out there who shell out for it, then that will embolden CR to release a $1500 ship.
 

This, really.

It is a shame that SC increasingly looks like both a massive con and dead (if for the genre and because it will always be the stick that Kickstarter-funded games are beat with), but it should not be forgotten that even the best Chris Roberts game (Starlancer) was about 5% of the game that Frontier was. By the time SC is released (if it ever gets released, that is) Elite will be on planetary landings, multi-crewed ships, player factions etc; and EVE will probably have taken over the souls of a million more people.
I like you a lot! We should say hi to each other in game.

And I agree, Freelancer was awesome, but not a patch on Frontier or even the extra buggy First Encounters.

Basically, SC is going to be Wing Commander remastered, without the name.
 
The fact is FIFA is all about recreating an authentic match day experience, rather than making a fun arcadey experience

It is more of a simulation than it is anything else, and when you grade it on that criteria not being able to change your captain during the match is something that becomes a valid criticism. It's also a complete and utter nit pick as well, I make no bones about that whatsoever
It still really isn't.
 
The fact is FIFA is all about recreating an authentic match day experience, rather than making a fun arcadey experience

It is more of a simulation than it is anything else, and when you grade it on that criteria not being able to change your captain during the match is something that becomes a valid criticism. It's also a complete and utter nit pick as well, I make no bones about that whatsoever

FWIW I found it strange not because you shouldn't be able to change captains but just because that can't possibly be the most noteworthy negative for the game. It makes it seem like you're just loving FIFA unconditionally if that's the worst thing you can say about it -- it's an EA franchise game it has to have more problems than that.

Just to answer a question from your review:
Mikey_Fitzgerald said:
The fact is FIFA is all about recreating an authentic match day experience, rather than making a fun arcadey experience. Do we want it to go in the direction of games like Red Card and add absurdist Super Moves and teams of Dolphins and Apes?

Yes ... that sounds amazing. My money is on team dolphin ... granted, I know they don't have legs ... but they're smart and they'll figure it out while the apes are too busy just throwing their crap on each other.
 
Yes ... that sounds amazing. My money is on team dolphin ... granted, I know they don't have legs ... but they're smart and they'll figure it out while the apes are too busy just throwing their crap on each other.

Thing is mate, if you do that and then the game ceases to be FIFA at all

If EA decided to release a more laid back and arcadey game in addition to FIFA, then that could work

There's a huge audience that buy FIFA because it is realistic and authentic. Turning up the silliness would turn those people off, so it's not a viable option when it comes to the FIFA franchise

At a certain point, there's only so many ways you can innovate when your simulating a real sport
 

Red Card was deliberately wacky, which was why it could get away with it. You knew going in that it was a silly game. It was an alternative to the more serious PES and FIFA series

RocketLeague is there if you want something crazy. FIFA is there if you want something more realistic (And I'm sure you could have PES in that category as well)
 
Thing is mate, if you do that and then the game ceases to be FIFA at all

If EA decided to release a more laid back and arcadey game in addition to FIFA, then that could work

There's a huge audience that buy FIFA because it is realistic and authentic. Turning up the silliness would turn those people off, so it's not a viable option when it comes to the FIFA franchise

At a certain point, there's only so many ways you can innovate when your simulating a real sport
History says: no.
Fifa_street_2012.jpg
 
Mate. $900 of real actual money for a ship.

A virtual ship.

In fact, a concept ship that doesn't even exist in the game yet.

To me, that is a massive piss take. The sad thing is, there will be 100 suckers out there who shell out for it, then that will embolden CR to release a $1500 ship.

wut?
wut?
 

I mean, people LOVE Rocket League

Do a FIFA version where everyone looks a bit wacky and has super moves

Kind of like how WWE used to do their simulation title with WWE 2K-- and then did a silly game like Legends of Wrestlemania

Or how NBA used to have a simulation game but there was also NBA Jam knocking around at the same time

I think that's basically what FIFA Street was though mate. Wacky and you could do mental moves. It essentially was FIFA Jam. And was crap.
 

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