Trolling comment was tongue in cheek obviously. I just thought it was very linear as it was ‘go here, kill this guy, repeat.’ There never seemed to be any alternative paths. Again, didn’t meet my expectations of what a Fallout game is (or was it seems) so really couldn’t get into it. The whole find the Power Armour dead early and have an epic battle with a Deathclaw just felt so out of place in a Fallout game.
I've spent the last week back into Fallout 4 after a few months off and finished off the Far Harbour expansion. Big fan of the series and really like FO4 but you are right about that Power Armour Deathclaw fight right near the start - felt like far too much of a leap for the Sole Survivor fresh out of the Vault. I don't think it's altogether much more linear than either 3 or NV in quests - both had there fair share of fetch, carry, kill missions and there seems to me to be just as many alternate paths on individual quests in 4.
The overall plot of the main game is linear but then it really is always limited in a sense until you can get to a stage where a game can create branching storylines and developments on the fly....I think we're way off that. Otherwise there's a ridiculous amount of fun characters, story and lore in there....the scale is staggering.
The settlement building has really grew on me, hated it at the start, but as I've got better and worked more out it's been a nice mellow way to spend an hour. Definitely clunky and riddled with bugs but something that could be brilliant going forward.
All that said I'm not nearly as excited about 76 as some are. MMO's just never feel right to me as human players are too erratic and clearly not a part of the game world - bunny hopping completely kills the suspension of disbelief.