football manager 2011

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Statue? That has to be a crazy rumour. You can get the stadium named after you, though.

Haven't played for a while, but i've had a game in aston villa in which i just signed babacar in the third summer for 32m. Yet to start the season past that though, guess i'm losing interest. Or have more important **** to do. Dunno, it's boring at times.

A real gamebreaker is how easy it is to sign players in january which are out of contract in the summer. I always get like 6-10 players in that window, even if i don't need them, just for pure greed - to keep them at the club, try them out, then hock them out for easy millions at the first oppurtunity. Usually the jan window after their summer arrival. Though i've gotten a lot of gems that way. Got Nicolas Lodeiro from Ajax for free, a great poor man's pastore managing a 4-star rating in any world class squad. Mbark Boussouffa the same season, sold on later for £13m. Urby Emanuelson is another easy one usually available in the first season.

Large squads are also dreadfully mismanaged by the AI. Especially City and Tottenham simply buy too many players, destining some perfectly good talent to sit and rot in the ressies with ridiculous wages. Sandro, one of FM's best defensive midfielders the last years, didn't get a game for spurs till i snatched him up for 1.5m. Still super ace. Bossing pretty much everything together with felli and sissoko in midfield. Oh, and with a dutch regen which seriously is dubbed "could be the next Nigel De Jong"
 
Statue? That has to be a crazy rumour. You can get the stadium named after you, though.

Haven't played for a while, but i've had a game in aston villa in which i just signed babacar in the third summer for 32m. Yet to start the season past that though, guess i'm losing interest. Or have more important **** to do. Dunno, it's boring at times.

A real gamebreaker is how easy it is to sign players in january which are out of contract in the summer. I always get like 6-10 players in that window, even if i don't need them, just for pure greed - to keep them at the club, try them out, then hock them out for easy millions at the first oppurtunity. Usually the jan window after their summer arrival. Though i've gotten a lot of gems that way. Got Nicolas Lodeiro from Ajax for free, a great poor man's pastore managing a 4-star rating in any world class squad. Mbark Boussouffa the same season, sold on later for £13m. Urby Emanuelson is another easy one usually available in the first season.

Large squads are also dreadfully mismanaged by the AI. Especially City and Tottenham simply buy too many players, destining some perfectly good talent to sit and rot in the ressies with ridiculous wages. Sandro, one of FM's best defensive midfielders the last years, didn't get a game for spurs till i snatched him up for 1.5m. Still super ace. Bossing pretty much everything together with felli and sissoko in midfield. Oh, and with a dutch regen which seriously is dubbed "could be the next Nigel De Jong"

I remember seeing my friends Man Utd game, probably in about 2007 at a guess......they told him they were making a statue outside the ground in his honour, I kid thee not. He however game them an ultimatum not long after, for trying to get a couple of extra million for a signing, they told him to clear his desk in the morning! Ha Ha
 
So I just bought this!! Any tips for a FM noob? starting out..

1. Keep your players happy. Having the entire starting squad on "superb" morale before a game pretty much guarantees a win. If your tactics don't suck.
2. Have a tactic that doesn't suck. It's hard to make this work in the beginning (putting everything on often and sliders up to max on attacking? bad idea.), but trial and error is basically all there is to it in FM.
3. Classic tactics are the way to go. Lets you understand and vary play far better than assigning roles which just make you confused.
4. Get a feel for it, especially the media part. Team talks, press conferences and private chats are key, as in point 1 here. I go through these instinctively as i've learned most of the "right answers". It's important to let the game know you're right, eg. it's a good thing if you predict messi to win the ballon d'or instead of, i dunno, jose baxter. In team talks, don't ask the team to go "for the fans!" when playing wolves away - that setting is for big games, specifically at home. If playing a lower-division team in a cup tie, say you expect to win in the conference but don't get cocky.
5. I find the best way to make tactics is to imagine something on paper and get a general idea before you sit down and make it in the program. F.ex. "i want attacking full backs and play down the left flank with crosses from the byline aiming for a powerful libero striker". Go and see how this idea can best be implemented with the tools given in the game.

Handling the game is like learning to use photoshop. Tons of possibilities, tons of way to play. In the end, you're just using a program.

This just off the top of my head. It may seem stocky and boring at first, but it's ridiculously immersive once one starts to understand the big picture. For me, the big wow part is that we don't really know how the mechanics work. In most games, you're told things like: Do task X, benefit factor Y. Or "this boss is an ice creature, i should use fire attacks". Or "this building gives +25% production", and so on. This isn't really the case in FM. Sure, you can try for "fast defenders cause the opposition's forwards are strong and quick", but it says that before every game, and then you must consider if it is a good idea to break up the level of affinity the defenders already have for the way they play - you could do this if you had an idea of the numbers (moving the defender's mentality slider 3 points down makes him 25% better!) but you don't. And there is a ridiculous amount of factors involved in this game. The end result: it's eerily realistic, thusly immersive.
 
1. Keep your players happy. Having the entire starting squad on "superb" morale before a game pretty much guarantees a win. If your tactics don't suck.
2. Have a tactic that doesn't suck. It's hard to make this work in the beginning (putting everything on often and sliders up to max on attacking? bad idea.), but trial and error is basically all there is to it in FM.
3. Classic tactics are the way to go. Lets you understand and vary play far better than assigning roles which just make you confused.
4. Get a feel for it, especially the media part. Team talks, press conferences and private chats are key, as in point 1 here. I go through these instinctively as i've learned most of the "right answers". It's important to let the game know you're right, eg. it's a good thing if you predict messi to win the ballon d'or instead of, i dunno, jose baxter. In team talks, don't ask the team to go "for the fans!" when playing wolves away - that setting is for big games, specifically at home. If playing a lower-division team in a cup tie, say you expect to win in the conference but don't get cocky.
5. I find the best way to make tactics is to imagine something on paper and get a general idea before you sit down and make it in the program. F.ex. "i want attacking full backs and play down the left flank with crosses from the byline aiming for a powerful libero striker". Go and see how this idea can best be implemented with the tools given in the game.

Handling the game is like learning to use photoshop. Tons of possibilities, tons of way to play. In the end, you're just using a program.

This just off the top of my head. It may seem stocky and boring at first, but it's ridiculously immersive once one starts to understand the big picture. For me, the big wow part is that we don't really know how the mechanics work. In most games, you're told things like: Do task X, benefit factor Y. Or "this boss is an ice creature, i should use fire attacks". Or "this building gives +25% production", and so on. This isn't really the case in FM. Sure, you can try for "fast defenders cause the opposition's forwards are strong and quick", but it says that before every game, and then you must consider if it is a good idea to break up the level of affinity the defenders already have for the way they play - you could do this if you had an idea of the numbers (moving the defender's mentality slider 3 points down makes him 25% better!) but you don't. And there is a ridiculous amount of factors involved in this game. The end result: it's eerily realistic, thusly immersive.

thx I've touched on in briefly.. I chose Stockport as my team.. looks very complicating.. I will have to wait to get really into it,.
 
thx I've touched on in briefly.. I chose Stockport as my team.. looks very complicating.. I will have to wait to get really into it,.

Prepare to lose your social life dude =)

This was quite an eventful game, nice win in the League Cup Final

44000935.jpg
 
Ask anything you like in this thread and you'll get an answer :)

Tubester

Do you sometimes get your players randomly becoming unhappy because of a lack of discipline at the club? I usually win them over with a quick chat, but never know why that happens?
 
Tubester

Do you sometimes get your players randomly becoming unhappy because of a lack of discipline at the club? I usually win them over with a quick chat, but never know why that happens?

It's if you don't fine a player if they get sent off or issue warnings, or if you don't give players a kick up the arse if they're not performing well in training.

Basic rule - vicious red card, 2 weeks wages. Two yellows, a warning.

At the start of every month your ass. man will give you a training report. Whoever isn't doing well, talk to them, select development>training and tell them to try harder to get in the first team.
 
It's if you don't fine a player if they get sent off or issue warnings, or if you don't give players a kick up the arse if they're not performing well in training.

Basic rule - vicious red card, 2 weeks wages. Two yellows, a warning.

At the start of every month your ass. man will give you a training report. Whoever isn't doing well, talk to them, select development>training and tell them to try harder to get in the first team.

Nice stuff =)
 
Started a 5 wayer - online game last night

10 teams where put in a hat and guess which one I drew out..........

That's right

Liverpool

***cries****
 
Started a 5 wayer - online game last night

10 teams where put in a hat and guess which one I drew out..........

That's right

Liverpool

***cries****

Ouch, if its any consolation, they're massively overrated on the game so you'll do well.
 
Ouch, if its any consolation, they're massively overrated on the game so you'll do well.

Just like in real life then? =)

Yeah. It was pretty painful, I played all of 3 friendlies, Gerrard scored 8 in those 3 games. It hurt to even think that I was slightly happy when he scored from 40 yards =(

Thanks for the help too dude, got it working nicely. Bit of a blip at the start, but soon worked out perfectly with that Hamachi

They get 25m to spend by the way. 2 of my friends got Man City and Chelsea, it's hard to compete in the transfer market!
 
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