How can you say people are falling for anything if you've never actually tested the game?
This game is exactly the same as the old marmite debate: love it or hate it.
Personally I've never tasted marmite so I neither love nor hate it. I've seen marmite, I've been around people eating it, I've even given it a sniff but as I've never tasted I can't say it's tasty or disgusting.
I appreciate anyone that likes/dislikes a game but I just can't take anyone seriously that can't be arsed to play it.
I'd agree most of the time, but this isn't a normal type of game. It's not like a, say, FIFA, where you have to play it to know the 'weight' of the physics, how quick it is, how it 'feels'. It's not even like a Monkey Island, where the puzzles and pacing are important, how the player feels rewarded as they progress. Death Stranding is a narrative experience - the gameplay is secondary. It's a means to an end.
I don't know how much of it you've seen personally, but if you can please tell me how playing it would change the core experience for me? What does it add?
Gaming is an interactive media - it's the interaction that draws you in to 99% of titles. This isn't one of those games - it's like Night Trap, Her Story, Gone Home and so on; it's an interactive movie but with longer than usual padded out dull gameplay sections.
Indeed, you could argue that cutting all gameplay and having Death Stranding as a movie is the best way to enjoy it. Even in positive reviews, I've not really read or seen anything where people say "the gameplay is what makes this outstanding". Mostly because that'd be an outright lie.








