Computer games.

From what I read.

It's almost like a game such as the last guardian.

On the front of it , endless fetch quests and for what the plot revolves around, it's very tame to what it could have been. Not spoiling anything but there really isn't any narrative go the potential of the game world that has been created.

More of a walking / fetch quest simulator but those types do appeal to some.

The Last Gaurdian one of my favourite games.
 

That doesn't tally with what I'm actually seeing though.

Big games generally get big scores by default from those sites. I remember Dragon Age II getting 90%+ all over the place yet that game was diarrhoea. Even Metal Gear Solid 5 has a 93% average rating on Metacritic yet its nowhere near that good.

it'll be about getting from A to B. in every game ye play that is just a mondane task. So wjen ye swe it wothout playongbthats what your thinking but not in Death Stranding. When ye see him getting about it just reminds you off any other open world but I think you have to play it to understand the feel of it. I love how baron the world seems aswell and how ye don't have weapons for hours and hours.

people saying it's not fun. Who cares. you don't go see the movie like lets say Joker to have a fun experience. your uncomfortable, it's intense, dark. Not exactly fun. But a fantastic experience. unless you really want it to be something else.
 
it'll be about getting from A to B. in every game ye play that is just a mondane task. So wjen ye swe it wothout playongbthats what your thinking but not in Death Stranding. When ye see him getting about it just reminds you off any other open world but I think you have to play it to understand the feel of it. I love how baron the world seems aswell and how ye don't have weapons for hours and hours.

people saying it's not fun. Who cares. you don't go see the movie like lets say Joker to have a fun experience. your uncomfortable, it's intense, dark. Not exactly fun. But a fantastic experience. unless you really want it to be something else.

A game isn't anything like a movie because it is interactive media. If the interaction isnt engaging then it fails at its purpose. Take Joker as an example - if a prompt come up saying press A to continue every five minutes of the movie, you'd find it pointless, because the interaction is meaningless.

It's why "walking simulators" are so jarring when reviewed as games, because the interaction is so minimal.

If the gameplay loop for Death Stranding is simply a long series of mammoth fetch quests with a pretentious overlay, then it's in trouble. It's why I was critical of how it was marketed - the product hasn't been clear as to what it is so the consumer can't make an informed decision about it.

I've seen several people cancelling pre-orders late because they've now seen what the end result is.
 
it'll be about getting from A to B. in every game ye play that is just a mondane task. So wjen ye swe it wothout playongbthats what your thinking but not in Death Stranding. When ye see him getting about it just reminds you off any other open world but I think you have to play it to understand the feel of it. I love how baron the world seems aswell and how ye don't have weapons for hours and hours.

people saying it's not fun. Who cares. you don't go see the movie like lets say Joker to have a fun experience. your uncomfortable, it's intense, dark. Not exactly fun. But a fantastic experience. unless you really want it to be something else.

It looks like a pile of self indulgent crap, mate. If it wasn’t for the Kojima factor it’d be getting slated across the board I reckon.
 

A game isn't anything like a movie because it is interactive media. If the interaction isnt engaging then it fails at its purpose. Take Joker as an example - if a prompt come up saying press A to continue every five minutes of the movie, you'd find it pointless, because the interaction is meaningless.

It's why "walking simulators" are so jarring when reviewed as games, because the interaction is so minimal.

If the gameplay loop for Death Stranding is simply a long series of mammoth fetch quests with a pretentious overlay, then it's in trouble. It's why I was critical of how it was marketed - the product hasn't been clear as to what it is so the consumer can't make an informed decision about it.

I've seen several people cancelling pre-orders late because they've now seen what the end result is.

You have preconceptions of what it's like travelling 100 meters in a game. I think nothing the game can show will break that for some people. think it's something you need to play from I what i gather from the reviews. the feeling can't translate because you think of other games when it's nothing like any other game to play. when you see it from the outside your boxed in by what you think it should mean to get from one side to the other. The product has been very clear. it shows you Sam walking around with luggage. He showed you everything hasn't been that secretive. and it looks boring from the outside but think it has to be played not showed.

I wasn't calling DS a movie I'm just making the point that it doesn't have to be fun to be brilliant or a great game. Like Joker doesn't have to be fun to be a good movie.
 
Look fellas ultimately I'll admit I'm a bit of a Kojima fan boy I will be biased to a degree I did criticise mgs5 but look I want this game to be good and it's looking very promising to me. But just as I admit I've a fan boy bias the other extreme is happening with some lids I like on here also. We are both ignoring what we don't wanna hear and highlighting with are big fat marker our conformation.

I'll keep talking about DS here but I'll leave it out with the confirmation bias wars with lads here.

love yall.
 
You have preconceptions of what it's like travelling 100 meters in a game. I think nothing the game can show will break that for some people. think it's something you need to play from I what i gather from the reviews. the feeling can't translate because you think of other games when it's nothing like any other game to play. when you see it from the outside your boxed in by what you think it should mean to get from one side to the other. The product has been very clear. it shows you Sam walking around with luggage. He showed you everything hasn't been that secretive. and it looks boring from the outside but think it has to be played not showed.

I wasn't calling DS a movie I'm just making the point that it doesn't have to be fun to be brilliant or a great game. Like Joker doesn't have to be fun to be a good movie.

It does. It needs to be engaging. It's called a "gameplay loop" - every game has something you do repetitively, but the best games disguise it because it engages in varied ways. Dark Souls for example - it's mostly dodge, roll, attack, but it's majestic at how it pulls it off.

Death Stranding is just some bloke being a postman and you have to balance him every now and again to stop him falling over.

One is inherently more engaging than the other as a game. (EDIT: "Boring" concepts can be done very well - Euro Truck Simulator II springs to mind - but that tends to be when a game tries to be 'relaxing' - a different end aim to DS.)

A movie is a tightly wound, two hour approx. non-interactive experience. A game is often 40+ hours. The "experience" is just part of the game and the gameplay element is a bit part of producing that experience.

As I've said several times, I hope I'm wrong as I don't want games to be bad. But I can't lie and say this looks great.
 
Look fellas ultimately I'll admit I'm a bit of a Kojima fan boy I will be biased to a degree I did criticise mgs5 but look I want this game to be good and it's looking very promising to me. But just as I admit I've a fan boy bias the other extreme is happening with some lids I like on here also. We are both ignoring what we don't wanna hear and highlighting with are big fat marker our conformation.

I'll keep talking about DS here but I'll leave it out with the confirmation bias wars with lads here.

love yall.

I have no confirmation bias. I want Kojima to succeed as I detest Konami. Every part of me wants him to shove it back in their face.

I have absolutely no reason to want this game to be bad. I just can't ignore what's in front of me here.
 

It does. It needs to be engaging. It's called a "gameplay loop" - every game has something you do repetitively, but the best games disguise it because it engages in varied ways. Dark Souls for example - it's mostly dodge, roll, attack, but it's majestic at how it pulls it off.

Death Stranding is just some bloke being a postman and you have to balance him every now and again to stop him falling over.

One is inherently more engaging than the other as a game. (EDIT: "Boring" concepts can be done very well - Euro Truck Simulator II springs to mind - but that tends to be when a game tries to be 'relaxing' - a different end aim to DS.)

A movie is a tightly wound, two hour approx. non-interactive experience. A game is often 40+ hours. The "experience" is just part of the game and the gameplay element is a bit part of producing that experience.

As I've said several times, I hope I'm wrong as I don't want games to be bad. But I can't lie and say this looks great.

Well I hope you give it a good go and you like it. just feel there's more than meets the eye.
 
Why do people play these absolute dull as dishwater open world “beautiful landscapes”. Absolutely would rather pull of toenails out than play someone’s idea of “GPU placed object calculation”.

LOL he’s just said cloud density. Boring Ming.
 
You have to admire Kojima for doing something unique and not sticking with the same template as most games but the walking simulator should have been a part of the game, not the main drive in the game.

The most boring parts of open world games over the years is fetch quests and getting to areas so I'm not getting this till price dropped. I reckon slot of gamers will buy this to see what the fuss is about.

This game is more about art then fun.
 

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