You have preconceptions of what it's like travelling 100 meters in a game. I think nothing the game can show will break that for some people. think it's something you need to play from I what i gather from the reviews. the feeling can't translate because you think of other games when it's nothing like any other game to play. when you see it from the outside your boxed in by what you think it should mean to get from one side to the other. The product has been very clear. it shows you Sam walking around with luggage. He showed you everything hasn't been that secretive. and it looks boring from the outside but think it has to be played not showed.
I wasn't calling DS a movie I'm just making the point that it doesn't have to be fun to be brilliant or a great game. Like Joker doesn't have to be fun to be a good movie.
It does. It needs to be engaging. It's called a "gameplay loop" - every game has something you do repetitively, but the best games disguise it because it engages in varied ways. Dark Souls for example - it's mostly dodge, roll, attack, but it's majestic at how it pulls it off.
Death Stranding is just some bloke being a postman and you have to balance him every now and again to stop him falling over.
One is inherently more engaging than the other as a game. (EDIT: "Boring" concepts can be done very well - Euro Truck Simulator II springs to mind - but that tends to be when a game tries to be 'relaxing' - a different end aim to DS.)
A movie is a tightly wound, two hour approx. non-interactive experience. A game is often 40+ hours. The "experience" is just part of the game and the gameplay element is a bit part of producing that experience.
As I've said several times, I hope I'm wrong as I don't want games to be bad. But I can't lie and say this looks great.