Hmmm I wasn't aware that they have listened to people's feedback of the game. That's also interesting.
The game is certainly catching on
Yeah mate well for example...
The players of the game wanted PVP. This wasn't an idea for them initially, but within 3-4 months of release there's a whole game mode with 100 player PVP (battle royale). This is far superior to what I had expected, and they even have a whole team dedicated to producing and improving this alongside the PVE side of the game.
Upon launch, the PVE game was incredibly easy, a massive tutorial if you will. Within a month they'd included storm modifiers which place random game-changing effects throughout certain missions on a rotation throughout the day - increasing difficulty and forcing you to play differently. This was a welcome addition.
On top of that, the exp economy was all wrong and very unrewarding. Hours grinding with very little progress. They altered the way you earn loot, how much EXP is given as rewards and so on. Not only that, they actually gave every existing player all of the EXP they had missed out on based on the alterations which was very nice.
Above all else small things like the ability to crouch has been added, and much more!
I am impressed with how they've been handling the game.