RFUS
Anustart
I don't like term 'videogames' anymore, to be honest. I've played fantastic titles that aren't remotely gamey -- Dear Esther and more recently, the phenomenal Gone Home -- and I have no problem with them not being 'games'. They're interactive entertainment, if labels are mandatory, but why should they be? If you get a positive experience from something, be it through comedy, addictive gameplay, a top quality story, whatever, then it's a worthwhile thing.
My problem with say, Heavy Rain is that it just felt a bit clumsy, both control-wise and plot-wise. I loved Telltale's Walking Dead series, which was very similar in terms of interaction, but it was smoother and the story gripped me more. I'm not arsed that I didn't get to go around blasting suckas with a shotgun or driving a car around an open world -- I've played dozens of games that do that. These things might not be games, but that's irrelevant. If they're good, they're good.
My problem with say, Heavy Rain is that it just felt a bit clumsy, both control-wise and plot-wise. I loved Telltale's Walking Dead series, which was very similar in terms of interaction, but it was smoother and the story gripped me more. I'm not arsed that I didn't get to go around blasting suckas with a shotgun or driving a car around an open world -- I've played dozens of games that do that. These things might not be games, but that's irrelevant. If they're good, they're good.









