Computer games.


I disagree with this massively. The games you mentioned are not repetitive - they add mechanics on top of the fundamentals to increase the difficulty.

What you are describing isn't what repetitive means. Take Papers, Please - you have one rule to start with, then other variables are added, other storyline elements are added and so on. That is the exact opposite of repetitive.

Mad Max doesn't do that. It has pre-defined objectives that you do over and over again with little to no variation with no difference in tempo or pace. It is busywork for the sake of it being there; not advancing the game in terms of a difficulty arc.

I should add as well that TotalBiscuit regularly mentioned how well Mad Max was optimised on PC. He was practically gushing over it
 
I disagree with this massively. The games you mentioned are not repetitive - they add mechanics on top of the fundamentals to increase the difficulty.

What you are describing isn't what repetitive means. Take Papers, Please - you have one rule to start with, then other variables are added, other storyline elements are added and so on. That is the exact opposite of repetitive.

Mad Max doesn't do that. It has pre-defined objectives that you do over and over again with little to no variation with no difference in tempo or pace. It is busywork for the sake of it being there; not advancing the game in terms of a difficulty arc.

Super Mario Land - Gameboy

One of the best games I've ever finished. Repetitive.
 

Still collecting coins and stuff. Essentially the same.

Red Dead Redemption - boss

Repetitive.

I think Tubey's point is that there are different types of repetitive

Games like Mario Land throw you a curve ball now and then

I also like that game a lot. It has samurai's with swords trying to get you and big Easter Island heads with wings

Come of think of it, that game is a bit mental actually
 
Every game to an extent will be somewhat repetitive in nature. How fun or interesting a game is to play for me makes a game good or bad.
It's about the experience, quality graphics or different features might enhance my experience, but it has to be interesting or fun.
 
I disagree with this massively. The games you mentioned are not repetitive - they add mechanics on top of the fundamentals to increase the difficulty.

What you are describing isn't what repetitive means. Take Papers, Please - you have one rule to start with, then other variables are added, other storyline elements are added and so on. That is the exact opposite of repetitive.

Mad Max doesn't do that. It has pre-defined objectives that you do over and over again with little to no variation with no difference in tempo or pace. It is busywork for the sake of it being there; not advancing the game in terms of a difficulty arc.

Have you actually played Mad Max?
 
I think Tubey's point is that there are different types of repetitive

Games like Mario Land throw you a curve ball now and then

I also like that game a lot. It has samurai's with swords trying to get you and big Easter Island heads with wings

Come of think of it, that game is a bit mental actually

Exactly.

My favourite game of all time, Final Fantasy 7, had random combat mechanics on the open map that were the same over and over again. Except that the enemies were different, you got different spell combinations, and the story developed and the side missions were fleshed out well, and the world travel varied and you got different characters etc.

Super Mario isn't repetitive. It is a platformer, so they way you interact with the game will be repetitive as you jump about, collect coins etc. However, the platforming mechanics increase in difficulty as you go, the power ups alternate and so on.

Mad Max does not do that, at all. You pull down a tower, you harpoon a car, you melee in a crap impersonation of Batman and that's it, over and over again. It is content for the sake of content, instead of content leading to something substantial and elevating the game.
 

Exactly.

My favourite game of all time, Final Fantasy 7, had random combat mechanics on the open map that were the same over and over again. Except that the enemies were different, you got different spell combinations, and the story developed and the side missions were fleshed out well, and the world travel varied and you got different characters etc.

Super Mario isn't repetitive. It is a platformer, so they way you interact with the game will be repetitive as you jump about, collect coins etc. However, the platforming mechanics increase in difficulty as you go, the power ups alternate and so on.

Mad Max does not do that, at all. You pull down a tower, you harpoon a car, you melee in a crap impersonation of Batman and that's it, over and over again. It is content for the sake of content, instead of content leading to something substantial and elevating the game.

You've clearly not played Mad Max for very long.
 

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