Computer games.

Didn't play TLOU, not going to bother with the second either so I have seen the spoilers. Won't spoil for those who care.

But, the fact that it has all been leaked by a disgruntled employee because of crunch in a work from home situation is peak video game industry.
It was decent but I really didn't think it was up there with the best ever. Rigid game play and rigid journey. Fun enough and very well made but not one that stuck with me
 

Unfortunately not. They trust the game to dish out penalties whichof course it seldom works, and quite often (even if guilty) the penalty doesn't fit the crime.

EG: a car is breaking into a tight corner, the car behind nudges them because they missed their own breaking point sending them off into the gravel, a good 5/6 seconds delay, the guilty car? 1 second penalty. Other times you can brush cars on the straight and get a 2/3 second penalty.

Even worse is if your following close behind a group who are in a tight race, they colide, spin, you collect one or both of them, YOU get the penalty for causing the accident.

The trouble is as your 'sporting rating' drops because of penalties you are grouped in other races with people of a similar rating, generally a gang of dive bombing bells.

It's frustrating. I'm off for a cry.
I’ve found once you drop down a level it can be a horrible downward spiral and you end up in lobbies full of idiots. They will ram you and your SR drops even further. Sometimes you have to bite the bullet and just let yourself fall to the back of the grid just to have a race free of incidents. I find even in the highest SR rated lobbies you still get people exploiting the penalty system.
 
It was decent but I really didn't think it was up there with the best ever. Rigid game play and rigid journey. Fun enough and very well made but not one that stuck with me
I struggled to get it in to The Last of Us. I’m sure it’s good when you get in to it but I haven’t played a game so linear for a long time. I found Uncharted similar in that regard.
 
I’ve found once you drop down a level it can be a horrible downward spiral and you end up in lobbies full of idiots. They will ram you and your SR drops even further. Sometimes you have to bite the bullet and just let yourself fall to the back of the grid just to have a race free of incidents. I find even in the highest SR rated lobbies you still get people exploiting the penalty system.
That's what I end up doing, Sunday drive.

However in FIA everybody is generally very civilised. (you can jump from SR E to SR S in 2 races)
 

I struggled to get it in to The Last of Us. I’m sure it’s good when you get in to it but I haven’t played a game so linear for a long time. I found Uncharted similar in that regard.
I just feel that the gameplay and narrative weren’t compelling enough for me to live up to the hype. If it’s that linear, it has to blow me away in one of those areas. TLOU didn’t.
 
A new deckbuilder roguelike came out the other day called Monster Train. Really, really fun with awesome mechanics and soundtrack. If you like card games vs AI and roguelikes like Slay the Spire then check it out.

Big update for Terraria came out recently and pretty much makes the game one of the best games you can play.

For anyone put off by the style:
 
Is it not a zero blame system where both drivers get penalised for any contact ? I thought they copied it from iRacing as it's the only semi effective way to police anything without live admins.

It is impossible to create a system which can effectively assign fault for contact, even if they could people could exploit it so easily... you could just constantly brake check someone behind you and have them collect collisions/incidents etc from going into the back of you.

It's been discussed in massive detail in the sim racing community for years and the overall view is that a zero blame system which punishes both people for contact is the only way any such system can work.
Unfortunately not. They trust the game to dish out penalties whichof course it seldom works, and quite often (even if guilty) the penalty doesn't fit the crime.

EG: a car is breaking into a tight corner, the car behind nudges them because they missed their own breaking point sending them off into the gravel, a good 5/6 seconds delay, the guilty car? 1 second penalty. Other times you can brush cars on the straight and get a 2/3 second penalty.

Even worse is if your following close behind a group who are in a tight race, they colide, spin, you collect one or both of them, YOU get the penalty for causing the accident.

The trouble is as your 'sporting rating' drops because of penalties you are grouped in other races with people of a similar rating, generally a gang of dive bombing bells.

It's frustrating. I'm off for a cry.

Watch a fair bit of a guy called SuperGT on youtube. Some of the penalties see in that are so lols. Like one guy steams in to a corner, slams in to the back of someone who then just nudges someone else into a spin. The second guy gets a 6 sec pen, even the third guy gets 1 second, and the original guy gets away scot free! Crazy!

Big update for Terraria came out recently and pretty much makes the game one of the best games you can play.
Just loaded it up again a few days ago. Started a new character/world with the new game mode, but don't see what's different about it yet?
 
I just feel that the gameplay and narrative weren’t compelling enough for me to live up to the hype. If it’s that linear, it has to blow me away in one of those areas. TLOU didn’t.
I haven't played anywhere near enough of it to have a proper opinion but after playing the likes of RDR2, Kindcom Come: Deliverance and The Long Dark I think I just much prefer open world type games. I don't like being heavily restricted in what I can do and love exploring and the surprises that come with it. I find it very difficult to get in to linear games now unless as you say it's something special or different.
 
I just feel that the gameplay and narrative weren’t compelling enough for me to live up to the hype. If it’s that linear, it has to blow me away in one of those areas. TLOU didn’t.

ive just finished it for the second time in preparation for the sequel, and it really struck me that it has many parts which are quite standard and flawed and gameplay wise is absolutely nothing new. However the narrative for me was great and reminded me why it became so highly rated despite the flaws. In fact I don’t think I noted the flaws so much first time around and I absolutely loved it on first play, so must have been the storyline that blinded me.

i think the first 10 mins or so are one of the best starts to any game I’ve played.
 

Just loaded it up again a few days ago. Started a new character/world with the new game mode, but don't see what's different about it yet?
There's two new modes; Journey mode for characters which is like more sandboxey/creative, and Master difficulty for worlds. Master has unique boss drops and everything has more HP and does more damage.

Aside from the new modes, there's apparently 1000 new items, new enemies, new bosses and NPCs/townbuilding have been reworked somewhat. Full changelog below:
 

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