RFUS
Anustart
Finished The Outer Worlds. 48 Hours play time total is a pretty decent return.
My thoughts (story spoilers):
The credits finished and I was left feeling a bit disappointed.
To elaborate, I was absolutely in love with the game through the first 30 or so hours. Exploring and questing across Terra 2, then the Groundbreaker, then more of Terra 2, then Monarch with Parvati and Vicar Max and finding the scattered lore on the terminals and NPC dialogue finding out about the history and flaws of Halcyon was brilliant. Exactly the kind of adventuring I loved from Fallout NV. The deeper, depressing lore underneath the cheesy slapstick humour was a perfect blend and I loved it.
Then Byzantium happened. The game which for days had me carefully considering all the potential consequencies of my character's choices threw me into a segment with no choice. Every city guard was 'kill-on-sight' to me, so, despite trying to sneak through a heavily populated and guarded city, I ended up just having to kill a lot. I actually had to google if I was missing something, and nope, lots of others also bewildered that they were forced to fight because once your faction rep with the Board goes over 50 and you are 'kill-on-sight', it never goes back down. Turns out the reputation does reset after completing a main quest later (someone had to actually get a tech support response confirming it), but Byzantium didn't reset. All the civilians were hostile to me so I couldn't fast travel anywhere. The bartender stayed 'kill-on-sight' even after the rep reset. Guard's bodies still littered the street and the carefully constructed RPG I was liking so much suddenly felt like a uninspired sandbox where consequence didn't exist. It was just so disappointing.
Up to that point, you had a choice for how to approach the problems in the game and figuring out the best solution, like joining the Iconoclasts with MSI was what was making it special and that ended abruptly. For the rest of the game I felt much less invested in choices and consequences than before. The story ended well enough but it had let itself down after being over 9/10 for the majority of the time I spent playing it.
Almost ordered Death Stranding but decided £50 for Marmite is too much.
I’m not sure how I did it but every time I first landed on Byzantium (3 run through) I’ve always been of good rep with them however I never had the skill required to get further with the quest so I had to go full on Anakin Skywalker with them. Think if I had persuasion high enough I could do it. Might open up a slightly different ending for me next time.
Very strange. Had zero problems in Byzantium. Only hostile people were the guards in restricted areas but there are plenty of ways to get past them (the sewers provide a nice secret entrance).
Took me just over 30 hours to do all quests and sidequests which is decent. Played plenty of RPGs that are three or four times longer but when free time is limited it's nice to have a game that isn't padded out unnecessarily.
There are minor areas for improvement but all in all Obsidian hit it out the park for me. Hope there's a sequel in the works.

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