Computer games.


Well neither are any of the shooters from the past 15 or so years, yet they have recoil, and some are 15 or so years old.

*Ahem. The majority of shooters use ballistic ammunition, which involves, at a basic level, a small controlled explosion to force the projectile to its intended target. Kinetic. And some of that energy is wasted causing a recoil.

Star Wars, and its use of energy weapons (laser guns) - there is no such kinetic force to create a recoil, ergo, there is no recoil.
 

*Ahem. The majority of shooters use ballistic ammunition, which involves, at a basic level, a small controlled explosion to force the projectile to its intended target. Kinetic. And some of that energy is wasted causing a recoil.

Star Wars, and its use of energy weapons (laser guns) - there is no such kinetic force to create a recoil, ergo, there is no recoil.
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I did actually think about that after I wrote it. Doubt at least some of them don't/shouldn't have a kind of kickback or inaccuracy though, and I find it ridiculous that a game would (by the looks of it) have absolutely no kind of repercussion for rapid fire. Even the railgun in Q3A had a bit of recoil after it fired (IIRC).
 
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I did actually think about that after I wrote it. Doubt at least some of them don't/shouldn't have a kind of kickback or inaccuracy though, and I find it ridiculous that a game would (by the looks of it) have absolutely no kind of repercussion for rapid fire. Even the railgun in Q3A had a bit of recoil after it fired (IIRC).

Very.

First off, a hand held rail gun is a long way off in real life. Secondly a railgun does have recoil, as it is still a kinetic weapon. The way this is done in systems where motion is imparted via induction is through Lenz law, which states that a current induced by a magnetic field will itself produce a magnetic field that opposes the original.

(Yes, I am a nerd, also very interested in technology, and especially in the military application).
 
Anyway.....

The point is, laser guns won't have recoil in real life, and the don't have recoil in any of the movies, so they don't have recoil in the game.
 
*Ahem. The majority of shooters use ballistic ammunition, which involves, at a basic level, a small controlled explosion to force the projectile to its intended target. Kinetic. And some of that energy is wasted causing a recoil.

Star Wars, and its use of energy weapons (laser guns) - there is no such kinetic force to create a recoil, ergo, there is no recoil.

Actually, mate. Light has momentum, so if it were shot at a high enough frequency and intensity, there would be an associated change in momentum, so to conserve momentum the gun would likely recoil.

It'd be tiny, like.
 
Actually, mate. Light has momentum, so if it were shot at a high enough frequency and intensity, there would be an associated change in momentum, so to conserve momentum the gun would likely recoil.

It'd be tiny, like.
Excellent point.

And I don't know enough about it to answer it properly, so I refer to the 'Ask Science' sub-reddit to answer for me:

Not noticeable recoil, no.

There would be some tiny amount, but it would be imperceptible. At it's most fundamental level energy is imparted to the light leaving the system in a single direction, this has to be conserved because of the laws of motion, so the gun itself will recoil in the opposite direction. At the energies we would be looking at from firing a hand held laser there wouldn't be enough recoil to notice (if there was that much energy the ensuing plasma ball as the laser beam hit the atmosphere when it left the blaster would incinerate the user), or even practically measure without the most delicate and expensive of equipment.

Star wars doesn't use lasers though. Real laser weapons are invisible and silent (at least the ones currently being designed are, and will likely continue to be so since being silent and invisible is a huge tactical advantage):http://www.defensenews.com/VideoNet...ng-Navy-Laser-Weapon-System-Shoots-Down-Drone

Star Wars blaster guns are pure science fantasy, and can have recoil or not based on whatever is useful to the writer/audience/fan.​
 

Very.

First off, a hand held rail gun is a long way off in real life. Secondly a railgun does have recoil, as it is still a kinetic weapon. The way this is done in systems where motion is imparted via induction is through Lenz law, which states that a current induced by a magnetic field will itself produce a magnetic field that opposes the original.

(Yes, I am a nerd, also very interested in technology, and especially in the military application).
I despise Heinrich Lenz. I'm in a similar boat to you (minus the military bit I guess), but from a gaming point of view it would surely make sense to have some kind of penalty, no? Even if it is just general inaccuracy after the first burst, so to say.

And laser guns are a long way off in real life as well, at least in the Star Wars sense, which is totally made up anyway...

Also what Furey said.
 
I despise Heinrich Lenz. I'm in a similar boat to you (minus the military bit I guess), but from a gaming point of view it would surely make sense to have some kind of penalty, no? Even if it is just general inaccuracy after the first burst, so to say.

And laser guns are a long way off in real life as well, at least in the Star Wars sense, which is totally made up anyway...

Also what Furey said.

Ever play Dark Forces? When you picked up a storm troopers blaster, you could shoot like crazy, pointed at the same spot, but you would never hit the same spot twice.......

That is how it should be (also went a ways to explaining why the Storm Troopers could never hit anything) in this game.
 
Ever play Dark Forces? When you picked up a storm troopers blaster, you could shoot like crazy, pointed at the same spot, but you would never hit the same spot twice.......

That is how it should be (also went a ways to explaining why the Storm Troopers could never hit anything) in this game.
I hadn't, but that's what I meant - either by RNG or by design, some kind of 'hindrance' basically.
 

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