Tubey's Retro Gaming Thread

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SHADOWRUN


Release Date: 1994

Available: NTSC Sega Genesis cartridge via import, or by emulation.


So, a caveat with this review – every other game I’ve reviewed I own. However, with this title, I did own it, in a way, but not anymore, simply because it’s all-but impossible to.


In the 1990s, something wayyyy ahead of its time was available through Telewest cable called the SEGA Channel. It allowed you to stream Mega Drive games through the internet, with games refreshing each month. It was an incredible feat of technology for the time and it was a massive shame when it finally ended after just a year or so.


During that time, Shadowrun was a title that you could play – and I sunk a good 100 hours into it. To the best of my knowledge, it was never physically released in the United Kingdom, so I was exceptionally fortunate to come across it via the SEGA Channel.


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Now, this isn’t the same game as the horror that was the FPS released several years back for the Xbox 360 and the PC. That game was atrocious and had nothing to do whatsoever with what Shadowrun is all about. Neither is this game the Super Nintendo version released at roughly the same time, which was an isometric RPG action game with a completely different playstyle. It was good, but not great in my opinion, although many favour that version. And, furthermore, this isn’t Shadowrun Returns, a remake that was made via Kickstarter in 2013 – I own that game, it’s ace, but it’s nothing like the Mega Drive version of the game.


And the Mega Drive version of Shadowrun is mind-blowingly brilliant.


Most games in this list remain recommendable in 2014 because they hold up graphically. Shadowrun is the exception to that rule. It looks horrible on first sight – a dark, messy top down view of barely discernable pixels. However, get beyond the first impression and play for five minutes and you’ll see that the graphic style is actually an important part of the game. And, furthermore, it is the perfect Sega title for PC emulation.


The game is a futuristic action RPG set in a cyberpunk alter-reality of Seattle, were street gangs and cyber-deckers mingle with elves and trolls in a fully fleshed out fantasy universe. You play the part of Joshua, a brother seeking answers about his brother’s mysterious death whilst performing a ‘Shadowrun’ – an illicit, criminal underworld job that acts as the occupation system in the game. The atmosphere oozes cyberpunk, and the techno sound track does a fantastic job of drawing you wonderfully into the games environment and keeping you there.


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As a Shadowrunner, you can choose to be a gun-toting samurai, a magic wielding shaman or a matrix hacking decker. Oh yes, there’s a matrix in this game, long before Keanu Reeves made it popular. You partake in assassinations, you run mega-corporations to retrieve data or rescue people, you disable alarm systems, hack into computers and use a variety of programs to steal sensitive documents, which you can sell on for cash. You can upgrade your computer systems, your guns, your magic – you can even upgrade yourself through a system called cyberware, which allows you to have razor sharp claws embedded into your hands for melee combat, or a smart gun system a la Terminator. You can buy from legitimate shops or visit the black market and buy illegal items. You can join the mafia or the yakuza, you’ll get involved in random scuffles with gangs on the streets, you’ll hunt down sub-human species in cellars scattered around the open world sandbox of Seattle.


Yes, open world. This is a game that, after the first 10 minutes or so of play, you can basically go anywhere. You can complete missions in separate order, approach problems in a variety of ways, make various allegiances and hire other shadowrunners to aid your cause.


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And the last two paragraphs have only touched the surface. Shadowrun was a revolutionary game for its time, being open world before GTA had even been conceptualised. It’s a game with faults – sure, some weapons are cumbersome and impractical, and most of the matrix programs are all but useless and the main story is on the short side if you rush through – but these are very minor complaints. Best of all, as stated above, this is the perfect game for PC emulation, as it’s a top down RPG that makes best use of a keyboard interface, arguably better than the original did with a game pad. This is now effectively abandonware, so don’t feel bad emulating it – if this game came on the market in the UK legitimately, I’d but it in a heartbeat.


If you are looking for something completely different, utterly addictive and with incredible depth, this is the game for you.


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VERDICT: 92% - A game that slipped under the radar that deserves recognition, Shadowrun is an astonishing title full of character, stunning gameplay and incredible depth.
 

When I was in high school my mate had an Apple II. There was a game called Deathlord that we played for hours on end. It was on those old 5 1/4" floppy disks...I believe there were two.

Somehow they managed to build this ENORMOUS world on those disks. It was an RPG game with a Japanese twist. I just remember the size of the world being crazy big...especially in that day and age. This would have been around 1987/88.

Might be a bit too retro for some.
 
Great thread! Could read these reviews all day.

A couple of nominations off the top of my head:

I Have No Mouth And I Must Scream - PC 1995
Medievil - PS1 1998.
 
THEME HOSPITAL


Release Date: 1997

Available: GOG.com, currently on sale for around £1.50. Also available on Playstation, but enjoyed best on the PC. Physical copies can be found in retro stores and charity shops, but do not work well, if at all, on modern PC systems.


The 1990s saw a slew of games in the simulation bracket – so much so that you couldn’t browse a game story without seeing Sim something or other, or something tycoon. Then these games died off a bit in the 2000s, with just the ultra-dull odd train or farm simulator to keep sim enthusiasts going.


Generally, these games were horrible. They were all derived from the ridiculous success of Sim City, which reached a plateau with either Sim City 2000 or Sim City 4, depending on who you ask. They are in themselves superb games, but very much situational and repetitive in nature. A lot of sim titles bogged themselves down in detail and took themselves too seriously to be enjoyable.


Theme Hospital, the spiritual successor to the runaway smash hit Theme Park, does anything but take itself seriously, and as such it’s stood the test of time as a game worthy of playing in 2014.


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Strangely, the game itself received lukewarm reviews upon release. I think this was because sim title fans were alienated by the quirky nature of the title, whilst fans of other types of games gave it a miss out of instinct more than anything. This is a shame, as it’s an extremely fun title that crosses gaming boundaries to create an immersive experience – albeit not a realistic one.


You play a hospital manager, whose job it is to construct and run a hospital that is well organised, clean and, above all, profitable. You hire staff based on their competencies and characters, build increasingly ludicrous treatment rooms for conditions such as Bloaty Head (where the treatment is to pop the head with a needle) and King’s Syndrome (the sufferer of this alarming psychiatric disease is convinced that they are Elvis Presley). Planning needs to be done in advance so that GP offices are well stocked with chairs outside for queues, and close to treatment rooms. Toilets are needed for the patients, as well heating and vending machines, and janitors to keep things clean.


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Seems fairly straight forward, but the genius of this Bullfrog title is that it doesn’t bog you down in the nitty gritty of management – instead, it gives you a top notch graphical experience and lets you watch with delight as the hospital unfolds before your very eyes. Emergencies will occur that require you to treat an influx of people within a period of time. Unfortunate patients will die, and float off to heaven as a ghost or fall through the earth to hell – it’s dark, but funny at the same time, and it’s a credit to the game that it combines both cartoon humour with dark elements to keep things interesting. It even manages to side step the thorny issue of Jimmy Saville visiting the hospital – whoops!


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Many have tried to replicate Theme Hospital in the 15 years plus since its release, but none have done so, and thanks to its timeless graphic style and intuitive controls, it’s a blast to play today. If you like sim titles, but don’t want the time sink repetitive element associated with them, then this is the title for you – and with it frequently on sale at GOG.com for a few quid at most, this is a no brainer to have in your gaming collection.


VERDICT: 86% - Everyone should have Theme Hospital installed on their PC at all times, as it is perfect for passing away a few hours of a dull weekend and coming away with a smile on your face.

One of my faves!!!
 

Frontier: First Encounter

A game I periodically reinstall and play through. Simply brilliant (once patched so the bugs are fixed, and you overlook the fact they never actually finished the story......)
 
commandos on the pc

i was a commandos junkie, i think i spent months playing that game and its subsequent follow ups, without leaving the house .:$

using the spy with his syringe to take out nazi $%""!@ was delightful.

but yeah, commandos was fantastic, grim fandango i played, but never finished. i was about 70% through :(

Cannon Fodder........
 

ODDWORLD: ABE’S ODDYSEE


Release Date: 1997

Available: Playstation & PC, best platform is PC via GOG.com, however the PSX discs can be found easily on eBay and Amazon.


Platformers had followed a distinct pattern since Super Mario Bros basically revamped the genre – it became a game of quick paced jumping and obstacle ducking, relying less on storyline and more on split second timing and solid mechanics.


However, a sub-genre of the platform game was quietly developing alongside the likes of Mario, Sonic and, to a much lesser extent, Alex Kidd. Leading the way were 1989’s Prince of Persia and the early 90s cracker Flashback,which relied less on jumping over obstacles and more on physics-based trap avoidance and puzzles. The effect was an in-depth platforming experience that rewarded thought as well as skill.


Oddworld: Abe’s Oddysee lends heavily from these types of classics titles, but expands upon them in such a way as to create a seamless world of dark humour and gameplay, the likes we haven’t seen since.


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Oddysee is the first in two classic titles in the Abe series – the second of which was Exodus, a game that is all-but identical to Oddysee but features new abilities and tightened interaction. Many would say Exodus is the better game, but for me it feels like the best expansion pack ever rather than a standalone title. As such, I’d recommend all newcomers to the series to start with Oddysee and move on to Exodus upon completion. Either way, you can’t go wrong, they are incredible platformers.


The game is a 2D platformer that follows the adventures of Abe, a Mudokon who is part of a slave labour colony with the rest of his species, who are simultaneously used as a food source by the Glukkons, an evil race of business obsessed baddies. Your role is to help Abe to help the rest of his species escape the factory and lead them to freedom.


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What makes Oddysee unique is the stealth and horror elements to the game. It doesn’t hold back on the gruesome elements, and you’ll die. A lot. You’ll fall into food mixers, be eaten by savage alien dogs, be shot to bits, explode, and so on. In graphic detail. What Oddysee does brilliantly, however, is that it doesn’t have violence for the sake of violence; it’s done in such a way that it’s both hilarious and terrifying. You’ll laugh at an improbable death as the brilliant voice acting of Abe groans in horror, then a minute later you’ll tense up as you are a millisecond away from nudging too far out of the shadows to be spotted by the unexpected guard. It’s this mix which makes Oddysee compelling right from the start, and the gameplay and puzzles vary so much as to keep it fresh throughout.


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The puzzles are an absolute delight in this title. As you rescue your fellow Mudokons, you’ll communicate with them, asking them to follow you, then stay at a strategic place as you pull levers and such to progress. The interaction is often golden as the clumsy dialogue is voiced excellently – “Hello”, “Hello!”, “Follow me.”, “OK!”. Enemies can be mind controlled and is critical to many puzzles, resulting in a massively deep complexity to puzzles which often rely on a great grasp of logic and understanding of consequence to solve.


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Everything in this title works – the gameplay, sound, music, graphical setting, storyline, all combine to a seamless experience that to this day is wonderful to experience. If you haven’t experienced Oddworld, you’re missing something incredible, and for just a few pound on GOG this is a game you should be playing immediately.




VERDICT: 93% - Oddworld draws you in, then challenges, delights and frustrates in equal measure, creating a gaming experience that is still unparalleled to this day. Pick it up, you won’t regret it.
 

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