Next Gen consoles - PS4/Xbox One

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least hyped i've ever been for a console launch, some of the games aren't even natively running at 1080p ffs.

may end up getting one when they are cheap but the games coming out for them are pretty underwhelming apart from BF4 which is already out on PC with better graphics/features.
 

Interesting to see some of the comparisons between PS3 and PS4 now that the '4 is released.

COD Ghosts
http://www.youtube.com/watch?v=50WKZs-JdiY

AC Black Flag
http://www.youtube.com/watch?v=seCR6eifk4E

OK, so YouTube & capturing software probably narrows the real gap somewhat but I mean.. come on, if you weren't aware that there was a new generation of hardware being launched then.. well, you wouldn't be aware, just looking at the graphics.

Obviously they are better, but graphical fidelity is leveling off at a big rate now. Even if these consoles are many times more powerful than their predecessors, what does that actually mean for discernable differences? The jumps between each generation of hardware are seeing diminishing returns, at least graphics-wise.

The PS1/Saturn/N64 were the first generation of 3D machines, and they were groundbreaking, then with the PS2/XB/Dreamcast you got an immediate "wow" increase as the polygon count went up and you got much more realistic modelling, then with 360/PS3 they took the jump to HD, but with this generation all you are getting is slightly better resolution and lighting definition.
 
Interesting to see some of the comparisons between PS3 and PS4 now that the '4 is released.

COD Ghosts
http://www.youtube.com/watch?v=50WKZs-JdiY

AC Black Flag
http://www.youtube.com/watch?v=seCR6eifk4E

OK, so YouTube & capturing software probably narrows the real gap somewhat but I mean.. come on, if you weren't aware that there was a new generation of hardware being launched then.. well, you wouldn't be aware, just looking at the graphics.

Obviously they are better, but graphical fidelity is leveling off at a big rate now. Even if these consoles are many times more powerful than their predecessors, what does that actually mean for discernable differences? The jumps between each generation of hardware are seeing diminishing returns, at least graphics-wise.

The PS1/Saturn/N64 were the first generation of 3D machines, and they were groundbreaking, then with the PS2/XB/Dreamcast you got an immediate "wow" increase as the polygon count went up and you got much more realistic modelling, then with 360/PS3 they took the jump to HD, but with this generation all you are getting is slightly better resolution and lighting definition.

Not really a fair comparison though as both of those games are multiplatform, Ubisoft have specifically said they didn't want to make two different games so the next gen versions do look very similar.
 
A lot of the extra power of the new consoles will be used for things like improved AI, particle effects, anti-aliasing, draw distance and textures. You'll probably find that there'll be a lot more going on in games designed for next fen from the ground up, plus most current gen games are 720p whereas I'm sure eventually they'll all run 1080p on the newer consoles.

In he footage IGN used for comparison, there is a definite difference.

[video=youtube_share;JTiD9-Ma5HE]http://youtu.be/JTiD9-Ma5HE[/video]

PS4>Wii U>360>PS3 in that video

4k compatibility for gaming should have been the aim for the new gen consoles, even if it will be a little while off for most people, that would have given the same kind of wow factor as people plugging a HDMI into a HDTV for the first time
 
the graphics for call of duty aren't really what you should be using to judge a consoles potential, even with the new engine they are using it's still a very dated looking game.
 

4k compatibility for gaming should have been the aim for the new gen consoles, even if it will be a little while off for most people, that would have given the same kind of wow factor as people plugging a HDMI into a HDTV for the first time

Would've made them prohibitively expense, unfortunately.

On the PC side of things, you need to spend over $500 on graphics hardware alone to get a machine capable of doing 4k at acceptable frame rates.

Really though, to put out 60 frames per second of 4k you'd probably need 2 (or maybe even more) top of the line cards in Crossfire or SLI, so we're talking closer to $1000, and we haven't even bought the rest of the computer yet.
 

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