Computer games.

For any console gamers who wants a final fantasy game but doesn't like the newer ones pick up Lost Odyssey on the 360.

not perfect but close to the old FF games, be cheap as well now.
 

Why is it bad if that's what they are going for if that's what sells?

If it sells surely that means people like it. So it's the right thing to do.

Curious as to your opinion on that. Not even taking the pee.

Because it doesn't sell. That's the problem.

They don't make a cohesive game with a vision behind it, so it bombs. Hence the examples of FF13, RE6, and even recently the likes of Mafia 3, or the first Watch_Dogs, which tickboxed things that they thought should be in a game (e.g. "what would Grand Theft Auto do?) like that rather than just go with their own vision.

The big, great titles that come out all have that vision. From this year alone, look at Doom - a remake but avoided all the modern grey military shooter tropes. Witcher 3 - from the very start of that series, absolutely redefining the western RPG genre. Overwatch - taking the multiplayer MMO shooter genre and avoiding having a load of army guys in it (indeed, one character takes the absolute piss out of that trope), making a bright, brand new, character driven shooter that has been massive. Dark Souls 3 - completely refusing to dumb down the difficulty levels and instead fully embracing, from the off, creating a new genre of its' own that didn't exist beforehand.

And what do all those titles have in common? Massive sales, awards all over the shop, while the hundreds of Call of Duty clones (including CoD itself) are ignored, and paint by numbers GTA clones like Mafia 3 are laughed at, because they have no underlying vision or passion behind them.

The market responds to what is good. Make a good game, they will buy. Niche titles like Stardew Valley - made by one guy where you build a farm basically - sold over one million copies in two months because it was simply exceptionally made and had a passion behind it. Not one bit of focus tested nonsense. Then look at Duke Nukem Forever - a game that tick boxed everything they thought they had to have in the game and then spent absolutely no time whatsoever on making it actually good, because they had no vision for it whatsoever.

How many zombie games are on Steam? Or survival games? Or first person military shooters? Literally thousands - and 99% of them absolutely terrible, because the developer had no vision beyond "zombie games sell so I'll make one of them." It's a stupid mindset to have.
 
Because it doesn't sell. That's the problem.

They don't make a cohesive game with a vision behind it, so it bombs. Hence the examples of FF13, RE6, and even recently the likes of Mafia 3, or the first Watch_Dogs, which tickboxed things that they thought should be in a game (e.g. "what would Grand Theft Auto do?) like that rather than just go with their own vision.

The big, great titles that come out all have that vision. From this year alone, look at Doom - a remake but avoided all the modern grey military shooter tropes. Witcher 3 - from the very start of that series, absolutely redefining the western RPG genre. Overwatch - taking the multiplayer MMO shooter genre and avoiding having a load of army guys in it (indeed, one character takes the absolute piss out of that trope), making a bright, brand new, character driven shooter that has been massive. Dark Souls 3 - completely refusing to dumb down the difficulty levels and instead fully embracing, from the off, creating a new genre of its' own that didn't exist beforehand.

And what do all those titles have in common? Massive sales, awards all over the shop, while the hundreds of Call of Duty clones (including CoD itself) are ignored, and paint by numbers GTA clones like Mafia 3 are laughed at, because they have no underlying vision or passion behind them.

The market responds to what is good. Make a good game, they will buy. Niche titles like Stardew Valley - made by one guy where you build a farm basically - sold over one million copies in two months because it was simply exceptionally made and had a passion behind it. Not one bit of focus tested nonsense. Then look at Duke Nukem Forever - a game that tick boxed everything they thought they had to have in the game and then spent absolutely no time whatsoever on making it actually good, because they had no vision for it whatsoever.

How many zombie games are on Steam? Or survival games? Or first person military shooters? Literally thousands - and 99% of them absolutely terrible, because the developer had no vision beyond "zombie games sell so I'll make one of them." It's a stupid mindset to have.

Fair enough. I agree there are loads and loads of similar type games out there. Too many. But nutcases buy them.
I'm still enjoying Mafia 3 by the way :p
 

Not quite that far, but yeah pretty much.

Every game has to tick the box of being like GTA, Call of Duty or whatever. There's a massive market craving top level RPGs and strategy games that are going completely neglected.

I adore turn based, it's relaxed. Like UFO or Jagged Alliance. From time to time there are still some good ones; the most recent ones I can remember are Wasteland 2 and Divinity Original Sin.

Commandos 2 is one of my favourites, they followed that up with Commandos 3 - substandard quality. Then there was the Commandos FPS (horrible) I would really enjoy a new Commandos; if offered Commandos 2 quality.
 

I did and I think so.

The combat is better and trying to stealth for everything is much more complicated. On the first one, you could just explode barrels with cameras and walk into enemies terroritory and win. You can't now - or at least I haven't found one like that.

Few funny early missions but yet to really focus on that, just been running around hacking money and blowing the police up using the floor.



Up to you Ijj but I have found it really fun so far. I only got it because amazon sent me a discount thing, otherwise I'd have waited for a sale in the next few weeks.


I have the first one but I never got into it, just bored me on the very first bit of the walkthrough. Is the story any good?

What do you like about it?
 
I have the first one but I never got into it, just bored me on the very first bit of the walkthrough. Is the story any good?

What do you like about it?

The story isn't great, quite samey as the first but the game is fun.

They added a load of new hacks you can do that and made the enemies bases/areas things harder so you're playing it 2,3,4 times trying to figure out where you went wrong.

It's weird to describe in a way but I'm finding it to be a lot of fun atm as I say.
 
I'm waiting to pick up a used copy. Have you got more than 30 hours out of it ijjy?

Probably yes. But I openly admit it is very repetitive. But that's ok for me as i don't get loads of time to play. I can totally understand people getting bored of it.

Downsides-
Very repetitive
The world feels a bit empty.
The cops are a bit thick like.

Upsides-
But for me the driving is spot on
The shooting mechanics are perfect
The 1968 feel is spot on
and the story is super engrossing.

But honestly half the time I just find myself in a massive muscle car driving round the city listening to the absolutely flawless soundtrack!!

For anything from £30 down I'd say do it.
 
Anyone tried Infinite Air with Mark McMorris?

Played it for about 20 hours so far, and I enjoy it at least. However it's a bit unpolished, mostly in terms of the UI and minor bugs, and the soundtrack is short. You'll also need to spend a fair amount of time to learn how to do the spins correctly, so the game will most likely be frustrating at the beginning, but once you get the controls down it's quite rewarding. There is a "campaign" where you go up against some AI challenges, or you can create your own park/try the ones that other players have made etc. There is also a multiplayer, but I've not touched that yet, so I don't know if it's any good.
 

Welcome

Join Grand Old Team to get involved in the Everton discussion. Signing up is quick, easy, and completely free.

Shop

Back
Top