RFUS
Anustart
With budgets eclipsing hollywood blockbusters - rumours of 100 million plus to develop some games - you can understand that the people with the money want these things to work. Unfortunately, this nearly always results in banal formulaic crap.
The best films, music, art and games are made by passionate artisans, touched by genius, and are done for the love of the medium and within ecstacy of communication.
Nevermind, San Andreas, 3 studies for figures at the base of a crucifixation, Apocalypse Now - were works of art first and commodities second.
This is why I adore the Xbox live arcade so much.
Without the crux of the money-conscious publisher, developers can put out more experimental and original games. Double Fine -- the devs lead by Tim Schafer, my gaming biz hero -- recently stopped making retail games after a lengthy debacle with Activision. Instead they've made smaller downloadable titles. I've played 2 of them so far; Costume Quest and Stacking, and they're both charming and original, and neither have much mass market appeal in the slighest!