CTR: CRASH TEAM RACING
Release Date: 1999
Available: Playstation Network, most good retro gaming shops, Amazon, eBay.
Console: PSX
Crash Bandicoot was the Playstations’ attempted answer to Mario and Sonic. He never quite got there. That said, the games themselves were actually pretty great – they were 3D corridor platformers that rewarded split second timing and speed.
Then in 1999, after seemingly squeezing the IP for every possible cent (there’s been well over 10 Crash games, to varying success), the gaming community collectively gasped in disgust when
CTR: Crash Team Racing was announced for release. An obvious, shameless,
Mario Kart rip off aimed at dredging cash out of gullible fan boys, much in the same way as also soon to be released
South Park Rally and a slew of others (let’s pretend none of us ever heard of the
Crazy Frog game too…)
Except… well, it wasn’t really any of those things. Well, sure, it was a
Mario Kart rip-off, but only in the same way that Call of Duty is a Quake rip-off, or
Command & Conquer is a
Dune rip-off and so on. Amazingly, not only is
CTR great, it’s arguably the best example of the genre there is.
No, really.
Let me start by explaining that I grew up on
Mario Kart. It’s a sensational game, and has a deserving place in gaming history. The thing that makes me personally prefer
CTR is that it took everything that made
Mario Kart great and then expanded upon it. It is graphically wonderful, moreso than the platformers it takes it’s characters from, and it still stands up to this day, albeit with obviously scratchy textures compared to next gen monsters we have in 2014.
The weapon variation is absolutely brilliant in
CTR. The homing rockets create wonderful tension, with beeps increasing in frequency as the rocket focuses in. The tracks are diverse and plentiful, allowing for skidding in sandy terrain to slippery ice. The sound… not so good. This is where
Mario Kart wins hands down, and the personality of the games characters are also more forgettable than its’ Nintendo cousin. To be fair, this is a failing of the platformer when set against the legend that is
Mario rather than a criticism of
CTR, which does at least feature an adventure mode which is challenging and enjoyable.
The one thing that makes
CTR stand out, however, is the multiplayer, and in a kart game this is pretty much the bread and butter of the experience. It is, quite simply, unbelievably good, especially if you invest in the MultiTap for the PS1 version.
Pro Evolution Soccer aside,
CTR was the most fun I had with a console game with the lads around – completely maniacal, allowing for cynical tactics in the best multiplayer karting maps ever devised.
There are people that simply hate
CTR automatically because, obviously, it has zero originality in its concept. However, that’s a poor way of looking at it – games do not have to re-invent the wheel all of the time; they simply have to be an enjoyable experience. And that’s what
CTR is from top to bottom. We can reminisce about the brilliance of
Mario Kart, but in 2014, when I reach for a kart racer, it’s
CTR every single time.
VERDICT: 91% - A faultless multi-player package and an enjoyable single player experience make
CTR a fantastic retro racing experience.