Computer games.


As someone who's done that reasonably recently I'd say stick with it. 1 is a wee bit dated and 2 and 3 have their flaws (though some are perhaps subjective). All great games though and 2 and 3 are top notch.

4 was on another level though in my opinion. The Last of Us has clearly improved Naughty Dog even further and it shows.
 
Hope it's better than Beyond civ, bloody crap that and i'm a fan of the series.

oh yeah, done my time with Civ 1, Civ 3 and Civ 4.

Civ 4 I found too poppy somehow, 3 was the one which sucked my time the most.

Moar...

http://www.polygon.com/features/2016/5/11/11653620/civilization-6-release-date-preview

http://www.gameinformer.com/b/featu...-october-21-big-changes-to-core-gameplay.aspx

Yeah I skipped Beyond Earth, didn't look very good to me. Really liked V, tho I would have hoped that VI would at least look like more of an evolution that it appears. Still some of the features discussed so far sound interesting...
 
Moar...

http://www.polygon.com/features/2016/5/11/11653620/civilization-6-release-date-preview

http://www.gameinformer.com/b/featu...-october-21-big-changes-to-core-gameplay.aspx

Yeah I skipped Beyond Earth, didn't look very good to me. Really liked V, tho I would have hoped that VI would at least look like more of an evolution that it appears. Still some of the features discussed so far sound interesting...

6 looks gorgeous, £50 though, bloody heck. Love the series so i'll be on it.
 
As someone who's done that reasonably recently I'd say stick with it. 1 is a wee bit dated and 2 and 3 have their flaws (though some are perhaps subjective). All great games though and 2 and 3 are top notch.

4 was on another level though in my opinion. The Last of Us has clearly improved Naughty Dog even further and it shows.

This. 1 is bloody hard work these days but worth it for the story.

2 and 3 are out of this world can't wait to get started on 4 later this week. (I'm away which was terribly planned but hey!)

I'd pick 2 as my fave I think.
 
I'm 90% certain I'll get it, but probably not pre-order unless there's enough details/reviews beforehand that suggest it's gonna be decent enough and I can find it cheaper somewhere. If I can't get it for =<£30 then I'll wait for the xmas sales.

Once again, this is being introduced to discourage players from going into autopilot mode when they make their way through the tech tree.

"The tech tree was a system that we felt was not integrated with what else you were doing in your game," says Beach. "It was off to the side. You’d figure out what you wanted to research, click on that technology, and then you wouldn’t go back there. We also had weird problems that arose. You were perfectly free to research sailing and navigation, even if you hadn’t found the ocean yet.

YOUR PROGRESSION THROUGH THE GAME IS ALIGNED WITH WHERE YOU ARE IN THE WORLD.
"We came up with a system where we looked at the tech tree, looked at every node there, and said, ‘What would be a great idea for some activity you could undertake with your cities and your units out in the world that would naturally make your people smarter about that area of science?'

"For instance, let’s take the early game technology of masonry, which you use to establish walls and build the pyramids. What would make your people good at building with stone? The first thing they need to do is they have to find stone and establish a quarry. So that’s the quest for masonry: Establish a quarry and get it up and running. Once you’ve done that, we reward with this boost, which is 50 percent of the research cost for masonry.

"This tends to make certain portions of the tech tree open up and become much easier and faster for you to move through. If you’re settling on the coast and building up a little naval fleet, then all the technologies on that side of the tree will get boosted. They’ll only cost half as much as usual. You’ll move through that part of the tree very quickly.

"If you’re in the middle of a continent, on the other hand, and you haven’t even found the sea, but maybe you’re in the hills with lots of mineral resources, that part of the tree might open up very nicely for you. Once again, this is a case of your progression through the game being very much aligned with where you are in the world, what your map is like, and how you play to that map."

"When we unstacked the armies in Civ 5, all the tactical nuances of having cavalry and archers and melee units separated on separate tiles created little rock-paper-scissors combinations that were very clear for players to understand," says Beach. "That was a beautiful win.

"The problem was we had too much congestion on the map. All those spread-out units took up too much real estate. We wanted to think about clever ways to combine the units, which didn’t lose that tactical mini-game. We found that there were two or three areas we could combine units together and it didn’t hurt the tactical nature of the game.

"The first was that there were a lot of units that were just additional equipment for your units. It might be a battering ram or a siege tower or an anti-aircraft gun or an anti-tank gun. In Civ 5 those were all special units that took up a whole dedicated tile. In Civ 6, we call them support units. They can stack with other military units without you having to worry about managing them on a tile by themselves.

YOU CAN ONLY COMBINE UNITS OF THE SAME TYPE.
"The other part was, we found that once you got your production going in the middle to late part of the game, sometimes you could have lots of units of a certain type. We felt like it was a more realistic part of military history at that point in time if you could concentrate your forces better and achieve what we called corps or armies, where you take two or three units and stack them together.

"That unit is going to have a lot more punch, probably have the ability to drive a hole right through the enemy battle line. That’s how that system works. Now, once you link two units into a corps, they’re individual units, but at that point they’ve been upgraded. You want to keep them in that fashion if possible.

"But you always have to combine units of the same type. You have to take two riflemen and put them together into a riflemen corps. Or you have to take three tank units and create a tank army with them."
 
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Did you pick it up?
I did. Found it enjoyable albeit frustrating.
On my first run through got absolutely mullered by an end game event extragalaxy invasion being triggered midgame.
Couldn't get enough of a fleet to be able to compete with them, rushed through techs and started stacking but an inexorable expansion which was entirely op stripping me of my outer mineral worlds without a colony left me unable to fight them off and got swallowed. I could beat them in one off naval battles but they had several fleets opposed to my one.

Think mods will make it great though.
 

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