You said it was FF15 with a FF7 reskin, that's BS. If you don't like ARPGs categorically then whatever, but there is no resemblance to FF15.
Its far more in depth than FF15. Character switching is the clear big difference and it works pretty seamlessly. The way they've brought back the ATB bar to add a turn-based element like from the original gives a JRPG feel to an otherwise cinematic ARPG system. It's got a blend which I think makes it pretty unique and an excellent modernising of long-dead JRPG elements without abandoning a lot of them like FF15 did.
lol lol lol
It's amazing how people have these types of views, just because it's parroted to them. The same as how "single player games are dead", "nobody wants horror games" - no basis in reality, but people just assume it's true.
Turn based JRPGs/ATB dead? Fire Emblem, Bravely Default, Dragon Quest, Octopath Traveler, Persona, Ni No Kuni etc. etc. etc.
There is a clear resemblance to FF15 - to say there isn't is ludicrous. It is action orientated - lock on, press buttons. This isn't a Dragon Age: Origins situation where it looks built from the ground up to be a tactical game as well as an action one, where you could queue orders and tactics ahead of combat, pause and tweak and so on - it looks like a pandering addon to me instead, like VATS in Fallout 76. Basically 'Bullet Time' and you click a menu during it. A gimmick that will be used for Limit Break 'glory kills'.